It was on my second run of part one that the tropes and cliches especially stood. I didn’t back up my original playthrough of the game to the cloud before deleting the game in between parts one and two which caused me to play part one twice. The story really takes off and begins feeling truly unique at around the fifteen to twenty hour mark, which is the tail end of part one. The only real blemish to the game’s well written story is the aforementioned pacing and cliches. Throughout the sixty hours of content, a treasure trove of lore is developed and many of the characters grow and are given meaningful and emotional story arcs in their respective side stories. Part two is really where Fantasian’s story and gameplay really begin to shine and that initial threats and mysteries are revealed to only be scratching the surface. By the time part two begins, Leo and his party have many victories and answers that only lead to more questions and challenges. Vam’s mission to spread the ambiguously named “Chaos” throughout the multiverse and thus destroying it all, typical villain stuff. Leo begins his journey searching for answers regarding the disappearance of his father but he and his eventual company find themselves confronted with a god from another realm known as Vam the Malevolent. By the end of part one you will have a party consisting of eight characters that each will have meaningful side stories that are well worth exploring. These four characters are most central to the story’s overarching plot. An anime sword boy with amnesia, Leo, serves as the main protagonist and he’s slowly introduced to the timid, white mage-esque Kina, the princess with icy demeanour, Cheryl and the jolly and tough Zinikr. Part one spends the majority of its roughly twenty hours of gameplay introducing characters that initially feel like a lot of JRPG tropes. Fantasian feels like a top-tier, turn-based Final Fantasy while also developing its own identity with its mythos, gameplay, and incredibly unique artistic direction.įantasian, before and after the release of part two, could be reviewed in very different ways. Fantasian is to Final Fantasy as Bloodstained: Ritual of the Night is to Castlevania a spiritual successor and love letter to the retro history of their respective genres. You may know these names from a little franchise known as Final Fantasy. Two industry legends are attached to the game writer and producer Hironobu Sakaguchi and composer Nobuo Uematsu. Part one was released on Apand part two released the following August on the 13th. Fantasian broke the mold and stigma of mobile gaming and made me, for the first time, consider phones and tablets as a legitimate platform for high quality, narrative heavy, and beautiful games.įantasian is a JRPG released by studio Mistwalker and was released in two parts exclusively on Apple Arcade. Fantasian was a pleasant surprise to the mobile gaming community. It is so rare to find a mobile game that is exclusive to the platform and is made with real care and heart. Most of the games tend to be low quality and often have “gacha” mechanics that monetize every aspect of the game, even the amount of time played in some cases. Mobile gaming has quite a stigma surrounding the platform. A JRPG that is handmade (literally) for Final Fantasy fans!
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